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HCAVE.LOC
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Text File
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1995-07-20
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11KB
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336 lines
// BASIC MAP LAYOUT (HCAVE.LOC)
// NOTES ON FORMAT:
// No line should be longer than 120 characters in length anywhere in here
// Standard ANSI color and graphics are allowed in location descriptions
// NAME <...> at the top of this file is currently not being used
// Start and end each location with BEGIN/END_LOCATION
// TYPE refers to the type of map location this is: STD, SHOP, etc.
// - After TYPE, leave a blank space, then the one word map location type
// FILE is used if a map location needs a file (ie: a shop needs a list)
// - If the type requires a file, the filename follows after a blank
// Start and end each description with BEGIN/END_DESCRIPTION
// - Everything between the start and end is displayed as is
// - To have ANSI gfx and color, just use standard ANSI format
// - Terminate each line with a standard C/R (\n); don't go past 80 columns
// DIRECTIONS: Start and end each direction list with BEGIN/END_DIRECTION
// - The first character on each line represents the "direction" available
// - There should be a space followed by the a file-name and another space
// - The file-name should be that of another file like this one containing
// the description of the area a player is currently at
// - The file-name must be one word only, CAPS aren't a must but I use 'em
// - The rest of the line is the location corresponding with that direction
// - Spaces are allowed in the location name
NAME HCAVE
//---------------------------------------------------------------------------
BEGIN_LOCATION Inner Cave
TYPE STD
DEFAULT R
MAP HPARK.MAP
BEGIN_FIRST_DESCRIPTION
You notice a strong, sour odor as you walk a few feet down a narrow tunnel...
END_FIRST_DESCRIPTION
BEGIN_DESCRIPTION
You're standing in the middle of a large cavern. It smells of sweat and
looks well used. In the corner is a huge pile of leaves and rags put together
as some kind of bed. There is a small fire-pit close to the mouth of this
cave and bones lie strewn about. Some vines and moss grow in bunches around
the cave, but there is an extremely heavy patch of these weeds on the east
wall.
The only direction to go from here is to leave the cave and [R]eturn to the
forest.
END_DESCRIPTION
BEGIN_SECRET_TEXT
Looking over the vines, weeds, and moss on the east wall, you notice most
of them are long dead. Just touching them makes a lot of them fall revealing
a hidden passage in the wall. You brush the remaining vines aside and start
through the passage.
END_SECRET_TEXT
BEGIN_DIRECTIONS
[R]eturn - HPARK Karameikos Cave
[E]ast S HCAVE Cave Tunnels
END_DIRECTIONS
BEGIN_ENCOUNTER
PERM HPERMM.NPC Karameikos Ogre
END_ENCOUNTER
END_LOCATION Inner Cave
//---------------------------------------------------------------------------
BEGIN_LOCATION Cave Tunnels
TYPE STD
MAP HCAVE.MAP
BEGIN_FIRST_DESCRIPTION
The cave tunnels are very narrow and dark. It's very hard to keep direction.
END_FIRST_DESCRIPTION
BEGIN_DESCRIPTION
You're lost in the sub-terrainian tunnels of Karameikos. You've been
wandering down them for some time now, and they all look very similar.
You can head down passages in all directions from here. The tunnel [N]orth
looks much like the others. The [S]outh passage looks to slant downwards
further. You can almost feel some fresh air coming from the [W]est but the
passage looks equally bleak. [E]ast also looks no better. Just more
twisting tunnels.
END_DESCRIPTION
BEGIN_DIRECTIONS
[N]orth - HCAVE Acolyte's Chambers
[E]ast - HCAVE Cave Tunnels
[W]est - HCAVE Inner Cave
[S]outh - HCAVE Tunnel Fork
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 30
LIST HCAVE.NPC
END_ENCOUNTER
END_LOCATION Cave Tunnels
//---------------------------------------------------------------------------
BEGIN_LOCATION Acolyte's Chambers
TYPE STD
DEFAULT R
MAP HCAVE.MAP
BEGIN_FIRST_DESCRIPTION
You come upon a door hewn into the rough tunnel. You open it and enter.
END_FIRST_DESCRIPTION
BEGIN_DESCRIPTION
You're in a medium sized room containing four hard pallets for beds. A
table in the middle carries a flagon of wine, four cups, and some dirty
dishes. A few cabinets next to the pallets hold clothes. There is nothing
in particular of value here, but next to each pallet is a few books on
strange religions and rituals. The only way to go from here is to [R]eturn
to the tunnels through the door you entered.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HCAVE Cave Tunnels
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 20
LIST HCAVE.NPC
END_ENCOUNTER
END_LOCATION Acolyte's Chambers
//---------------------------------------------------------------------------
BEGIN_LOCATION Tunnel Fork
TYPE STD
MAP HCAVE.MAP
BEGIN_DESCRIPTION
The tunnels have winded and you feel quite lost. Finally you've come upon
a fork in the passages. From here you can head [N]orth up an inclining
passage, or [E]ast down towards more smoothly hewn passages. Lastly, [W]est
takes you down an especially dark seeming passage. Just looking that direction
gives you the creeps.
END_DESCRIPTION
BEGIN_DIRECTIONS
[N]orth - HCAVE Cave Tunnels
[E]ast - HCAVE Cave Hallway
[W]est - HCAVE Chapel of Sin
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 30
LIST HCAVE.NPC
END_ENCOUNTER
END_LOCATION Tunnel Fork
//---------------------------------------------------------------------------
BEGIN_LOCATION Chapel of Sin
TYPE STD
DEFAULT R
MAP HCAVE.MAP
BEGIN_FIRST_DESCRIPTION
All the hair on your body stands up as you enter this cold place...
END_FIRST_DESCRIPTION
BEGIN_DESCRIPTION
The walls of this room are made out of some kind of red stone and hewn
reasonably flat and smooth. The floor is especially distinctive for these
caverns. It's made out of flat and polished red and black stones in a
checkerboard pattern. Four black pillars support the ceiling here. Between
two of them is a black stone altar running with dried red streaks. There is
also a a goblet here, stained red as well. The whole place feels cold and
gives you the creeps.
The only obvious direction to head from here is to [R]eturn to the cave
tunnels.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HCAVE Tunnel Fork
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 20
LIST HCAVE.NPC
END_ENCOUNTER
END_LOCATION Chapel of Sin
//---------------------------------------------------------------------------
BEGIN_LOCATION Cave Hallway
TYPE STD
MAP HCAVE.MAP
BEGIN_DESCRIPTION
The passage you're now walking in is very smooth and well-made. The walls
are cut flat and the floor is bricked. On the [S]outh wall of the passage
here is a heavy wooden door. The passage continues [W]est back towards the
more roughly hewn tunnels, or [E]ast continuing along this well-made passage
ending with what looks like a curtain.
END_DESCRIPTION
BEGIN_DIRECTIONS
[S]outh - HCAVE Adepts' Chambers
[E]ast - HCAVE Temple of Chaos
[W]est - HCAVE Tunnel Fork
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 30
LIST HCAVE.NPC
END_ENCOUNTER
END_LOCATION Cave Hallway
//---------------------------------------------------------------------------
BEGIN_LOCATION Adepts' Chambers
TYPE STD
DEFAULT R
MAP HCAVE.MAP
BEGIN_DESCRIPTION
There are four well-made beds in this large room, along with four small
stands, four chairs, four chests of clothing, and a large table in the middle.
On the table and in a few chests are a variety of very odd scrolls and old
books. They all seem to be about strange rituals and rites.
There are no exits from this room except to [R]eturn to the cave hallway
through the door you entered.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HCAVE Cave Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 20
LIST HCAVE.NPC
END_ENCOUNTER
END_LOCATION Adepts' Chambers
//---------------------------------------------------------------------------
BEGIN_LOCATION Temple of Chaos
TYPE STD
MAP HCAVE.MAP
BEGIN_FIRST_DESCRIPTION
As you enter this room, a candle in each corner springs alight...
END_FIRST_DESCRIPTION
BEGIN_DESCRIPTION
The floor of this huge room is made of polished black stone with swirling
patterns of red through it. The walls are covered ceiling to floor by
curtains. At the north end of the room are three altars, the middle one
raised up higher than the others. Behind the middle altar is a huge throne
chair made of expensive, but very tarnished, metal and gems. There are also
a few pews across the middle of the room, and a great black metal bell in the
north-east corner.
Archways for corridors lead both [E]ast and [W]est. A horrible stench comes
from the east hallway.
END_DESCRIPTION
BEGIN_SECRET_TEXT
You look behind a few of the curtains covering the walls. Most of them
reveal only finely hewn black rock. However, one curtain in the south wall
hides an ornate and finely crafted door. You open the door and quickly enter.
END_SECRET_TEXT
BEGIN_DIRECTIONS
[S]outh S HCAVE Head Priest's Chambers
[E]ast - HCAVE Hall of the Undead
[W]est - HCAVE Cave Hallway
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 45
LIST HCAVE.NPC
END_ENCOUNTER
END_LOCATION Temple of Chaos
//---------------------------------------------------------------------------
BEGIN_LOCATION Hall of the Undead
TYPE STD
DEFAULT R
MAP HCAVE.MAP
BEGIN_FIRST_DESCRIPTION
The ripe stench of this room is sickening...
END_FIRST_DESCRIPTION
BEGIN_DESCRIPTION
Your first glance in the room frightens you and makes you reach for your
weapons. Several people are standing facing you with their weapons drawn in
combat stances. Then you realize none of them is moving. However, a further
realization startles you again as you realize they're not statues. They're
actually positioned dead people. The people of the temple must embalm their
dead and place them in this room as some kind of honor or remembrance.
The only exit from here is to [R]eturn to the main temple through the
archway you entered.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HCAVE Temple of Chaos
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 20
LIST HCAVE.NPC
END_ENCOUNTER
END_LOCATION Hall of the Undead
//---------------------------------------------------------------------------
BEGIN_LOCATION Head Priest's Chambers
TYPE STD
DEFAULT R
MAP HCAVES.MAP
BEGIN_DESCRIPTION
The small room here is lavishly furnished. The floor has plush red
carpeting wall-to-wall. Beautiful, but strange, black wood furniture is
scattered about, and a large bed with black silk sheets and red plush pillows
rests in the middle of the north wall. Obviously a great amount of time and
effort has been spent making this room luxurious.
[R]eturning back to the main temple through the curtains you entered under
appears to be the only way out.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HCAVE Temple of Chaos
END_DIRECTIONS
BEGIN_ENCOUNTER
PERM HPERMM.NPC Father O'Flaherty
END_ENCOUNTER
END_LOCATION Head Priest's Chambers